I really like the way Viewport 2.0 displays lights, shadows and colors. I was also just introduced to the new ShaderFX in Maya 2015 and this looks like the way I'm going to render out the rest of the short film. I don't know how that will be done yet, but I'm sure it'll be fresh. Here's an example straight out of Maya Viewport.
One thing I will have to figure out a better way to do is the depth of field. It looks real bad in Viewport 2.0.