So I finally got to animate a full fucking commercial, all by myself, and let me tell you, it is not fun. In theory it should have been good, but working with clients is simply, awful. It gives you no time to polish anything, lines and beats keep changing till the last minute, and flat out no vision..but it's watchable!!
Tuesday, July 01, 2014
This is my very first live-action gig EVER!!!... I finally did it, and it's way tougher and harder than I thought, it put things into perspective. The video initially had an animated part (2D effects, and fun text) but due to the time constraints and the limited budget the client decided to skip on the animated part. If you're a coffee fanatic like I am then you might just like it.
Monday, June 02, 2014
One great night and some of the best animated work I've seen in a while, top it off with the very first ASIFA East Statuette. Ain't it cool?
With animators Dave Han and Nick Dubois
Sunday, May 04, 2014
Friday, May 02, 2014
For the last couple of months now I have been obsessing over live-action and DSLR camera's and all that jazz, and finally I wrapped my head around some gear and installed Magic Lantern on my Canon and here's the outcome....It is so fucking exciting (To me) and I can't wait to implement it in my next project.
Thursday, February 27, 2014
Tuesday, February 25, 2014
Wednesday, December 18, 2013
If you didn't notice I wouldn't blame you, but Yahoo! underwent a "re-branding" process lately and they approached us and Pandapanther to help them bring this process to life. Each animator picked a font Yahoo chose for us and we needed to create short aninmated segments of the logo forming, dancing, running,..etc.
This is what I did in about 5 hours, and they didn't really like it "It wasn't slick looking, aka Flash and AffterEffects look", so I'm sharing it on my blog.
Wednesday, October 30, 2013
In my last post I shared the trailer of the game cinematic I have been working on for the last 7 months, and today I'm going to share a "sizzle reel" or highlight clips from the game. Unfortunately none of these shots are mine, leading the animation team was big enough responsibility for me so I hope you like it.