Thursday, September 15, 2016

Hate your work early.

Haven't finished my first pass animatic yet and I already hate some of my shots. You'd think you know what you're going for, you put it together in a timeline and nothing sticks or grabs your attention, and that's really what this phase is all about. Here's a reworked composition from this week:


   And here's how it was earlier in the month:


Back to work...or re-work!



Sunday, September 04, 2016

Productive week.

Still at it. Last week, and with the help of the producer Steve Intrabartola a great progress happened on the character modeling side of work, and I got to revise some of the shots (deleting redundant shots, tightening the timing on some shots). 
This long Labor Day weekend I had the opportunity to roughly layout the fairground just so I can start planing and figuring out the choreography and the camera angels that go with it. 


Wednesday, July 27, 2016

New Film = New Process

Now that my thumbnails are all done and the film actually plays out "well enough" in my head, I moved to the computer (TVPaint and Maya) to work on the animatic; and since everything  about this film is different than the old film (The type of story, medium and style) then why not a different approach to prerpo too? 
Well, to make things a  little tighter this time around I roughed out my compositions and cameras in a CG placeholder set, which freed me to further explore and flesh out the acting choices in a very early stage in the process. 
1- Figure out the camera beats in CG. 
2- Playblast it. 
3- Block acting traditionally in TVPaint. 
Here's an example:  


Notice the amount of breakdowns done so early in the process. I don't know whether it is a smart thing or not but for now, I'm enjoying it. Here's how it looks like in motion:



Keep checking in. More to come.

Sunday, July 10, 2016

New film.


It takes me a while to move out of one mental space (old film idea) and jump into an other (coming up with a new short film idea), but I finally did it. 
Just last week I finished the first draft storyboards for my next short film. This idea I had for a while, in fact, I planned and shot parts of it in live-action but half way through it I stopped, well, it was more like I failed. 
Dealing with untrained kids acting with untrained animals all in one film on a live action shoot proved to be quite the difficult task, and at times an impossible one, so I decided to go the rout I'm more comfortable with, animation. 

Here are some of the sketchbook rough boards and first draft CG cameras.










Friday, June 10, 2016

Animation For Adults: In Conversation with me about my short film

Last week I sat with the folks at Animation For Adults and had a little chat about my short film, my background and my inspirations. Here's how it went:

http://www.animationforadults.com/2016/06/in-conversation-with-jamil-lahham.html

Sunday, June 05, 2016

Looking for "my thing"

A while ago I started thinking about putting out a periodic short animated vignettes that comically addresses adult subject matters. I know, groundbreaking! 
Here's my take on it, and hope it sticks.
    

Sunday, May 15, 2016

Animation Nights New York

Hey readers.

Living in NYC offers no shortage of animation driven events to attend/submit your film. 
There's ASIFA East, The Animation Block Party, Rooftop films, and one of my favorite animation events the monthly Animation Nights New York. I love this event!
Last Thursday they hosted their "May Movies" night my short film included. 
The event is organized and curated by Yvonne Grzenkowicz  a New York based animator/ director.
Everything about that night was charming, from the venue itself to the tremendous attendance -as you can see here- to the amazing films line up. 
I highly recommend it. Here are some moments from the show. 










Sunday, March 27, 2016

24 in 24 #2.

This must be what it's like to watch an Arm Wrestling match on acid. We're up to 28 crazy animators this time around, and things got a bit weird. Enjoy.

Tuesday, February 16, 2016

24 in 24 #1.

Out of boredom I came up with this random idea: what if we give a bunch of animators 24 hours to animate a 24 frames ping pong shot? Sure enough, after bouncing the idea around and getting a positive response I created a set with two rigs and two cameras and... well, you get it. 
Here's 24 in 24 round #1

Tuesday, February 02, 2016

Butcher Block Studio.

The long lived dream of starting my own production house is taking its first baby steps towards becoming reality. My friend and partner Robert Cavallo and I are proud to present you with Butcher Block Studio. Please check out our official website and reel and help us spread the word.