Wednesday, November 30, 2016

Lighting in Viewport 2.0

I really like the way Viewport 2.0 displays lights, shadows and colors. I was also just introduced to the new ShaderFX in Maya 2015 and this looks like the way I'm going to render out the rest of the short film. I don't know how that will be done yet, but I'm sure it'll be fresh. Here's an example straight out of Maya Viewport.

One thing I will have to figure out a better way to do is the depth of field. It looks real bad in Viewport 2.0.

Thursday, October 27, 2016

When bored with boards, do this.

So I hit a wall working on boards. I just can't come up with my next board, so I switched gears to color scripts, something I've never really done, but what the hell!! the point is forcing myself to think about the story from a different angle; color.

Thursday, September 15, 2016

Hate your work early.

Haven't finished my first pass animatic yet and I already hate some of my shots. You'd think you know what you're going for, you put it together in a timeline and nothing sticks or grabs your attention, and that's really what this phase is all about. Here's a reworked composition from this week:

   And here's how it was earlier in the month:

Back to work...or re-work!

Sunday, September 04, 2016

Productive week.

Still at it. Last week, and with the help of the producer Steve Intrabartola a great progress happened on the character modeling side of work, and I got to revise some of the shots (deleting redundant shots, tightening the timing on some shots). 
This long Labor Day weekend I had the opportunity to roughly layout the fairground just so I can start planing and figuring out the choreography and the camera angels that go with it. 

Wednesday, July 27, 2016

New Film = New Process

Now that my thumbnails are all done and the film actually plays out "well enough" in my head, I moved to the computer (TVPaint and Maya) to work on the animatic; and since everything  about this film is different than the old film (The type of story, medium and style) then why not a different approach to prerpo too? 
Well, to make things a  little tighter this time around I roughed out my compositions and cameras in a CG placeholder set, which freed me to further explore and flesh out the acting choices in a very early stage in the process. 
1- Figure out the camera beats in CG. 
2- Playblast it. 
3- Block acting traditionally in TVPaint. 
Here's an example:  

Notice the amount of breakdowns done so early in the process. I don't know whether it is a smart thing or not but for now, I'm enjoying it. Here's how it looks like in motion:

Keep checking in. More to come.

Sunday, July 10, 2016

New film.

It takes me a while to move out of one mental space (old film idea) and jump into an other (coming up with a new short film idea), but I finally did it. 
Just last week I finished the first draft storyboards for my next short film. This idea I had for a while, in fact, I planned and shot parts of it in live-action but half way through it I stopped, well, it was more like I failed. 
Dealing with untrained kids acting with untrained animals all in one film on a live action shoot proved to be quite the difficult task, and at times an impossible one, so I decided to go the rout I'm more comfortable with, animation. 

Here are some of the sketchbook rough boards and first draft CG cameras.

Friday, June 10, 2016

Animation For Adults: In Conversation with me about my short film

Last week I sat with the folks at Animation For Adults and had a little chat about my short film, my background and my inspirations. Here's how it went:

Sunday, June 05, 2016

Looking for "my thing"

A while ago I started thinking about putting out a periodic short animated vignettes that comically addresses adult subject matters. I know, groundbreaking! 
Here's my take on it, and hope it sticks.

Sunday, May 15, 2016

Animation Nights New York

Hey readers.

Living in NYC offers no shortage of animation driven events to attend/submit your film. 
There's ASIFA East, The Animation Block Party, Rooftop films, and one of my favorite animation events the monthly Animation Nights New York. I love this event!
Last Thursday they hosted their "May Movies" night my short film included. 
The event is organized and curated by Yvonne Grzenkowicz  a New York based animator/ director.
Everything about that night was charming, from the venue itself to the tremendous attendance -as you can see here- to the amazing films line up. 
I highly recommend it. Here are some moments from the show. 

Sunday, March 27, 2016

24 in 24 #2.

This must be what it's like to watch an Arm Wrestling match on acid. We're up to 28 crazy animators this time around, and things got a bit weird. Enjoy.